Design a Blackjack Game
MediumGamesStrategyObserverFactory
Problem Statement
Design a Blackjack card game system that supports:
- Multiple players at a table
- Standard Blackjack rules (hit, stand, double down, split)
- Dealer AI following house rules (must hit on 16 or less)
- Betting system
- Deck management with shuffling
Design Requirements
Key Entities:
Card— Suit + Rank, knows its Blackjack valueDeck/Shoe— One or multiple decks, shuffledHand— A player's current cards, calculates total with Ace handlingPlayer— Human player with chips/betDealer— Follows house rules automaticallyBlackjackGame— Game controller
Key Behaviors:
dealInitialCards()— 2 cards to each player and dealerhit(player)— Deal one more card to playerstand(player)— Player ends their turnevaluateWinners()— Compare all hands to dealer, distribute chips
!Constraints
- Use 6 decks shuffled together (standard casino)
- Ace is 11 unless it causes bust, then 1
- Dealer stands on 17+, hits on 16 or less
- Blackjack (Ace + 10-value on deal) pays 3:2
- Bust (> 21) is an automatic loss
- Support 1–7 players at a table
Output
Run your code to see output here.